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Joy of Satan Starship 2 (Unreal Engine project)

xlnt

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Joined
Oct 10, 2017
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Sequel to my previous Starship project. This time it's a bit more violent and dramatic.
Sorry for the crappy video quality. Download links will be provided later on.

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This looks like a full-fletched video game! I like how you included AI voices in the beginning for HPHC and HPS Lydia.

My only nitpick is that the guy at 0:50 should say "Thank Satan" or "Thank the Gods" instead of "Thank god".
 

Sequel to my previous Starship project. This time it's a bit more violent and dramatic.
Sorry for the crappy video quality. Download links will be provided later on.

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Very funny to me! Thanks for this.

Also, even if it seems silly on the surface level, there is always lots of potential for media like this, or other projects you make based on skills learned here.
 
This is indeed funny because you are trying to make a million dollar, industry level game with zero budget, alone, without much knowledge and experience.

You have definitely became better, but if you really want to became a game developer, you have to start from the beginning, and work your way up slowly. What you want to achieve here is being done by a team of professionals with infinite budget.
 
This is indeed funny because you are trying to make a million dollar, industry level game with zero budget, alone, without much knowledge and experience.

You have definitely became better, but if you really want to became a game developer, you have to start from the beginning, and work your way up slowly. What you want to achieve here is being done by a team of professionals with infinite budget.
Who have said anything about game developer? I'm doing this for fun, to learn, and to promote JoS. Started out with Mapster32 and now it's with Unreal. My first similar projects here did not look like this.

Zero budget? I wish.
Spent money indeed here on AI voice services, models etc.
 
Who have said anything about game developer? I'm doing this for fun, to learn, and to promote JoS. Started out with Mapster32 and now it's with Unreal. My first similar projects here did not look like this.

I know but this can be called a game at this point. And if you want to promote JoS trough this than you have to make something that a stranger would install because it looks interesting for them enough to play it. And if you want to learn, you have to make smaller steps and create smaller projects with smaller aims. But it is important for you to enjoy this, obviously.

I'm not meant to be mean, I wanted to leave a constructive critique for you.

Zero budget? I wish.
Spent money indeed here on AI voice services, models etc.

I assumed, but I was to show the approximate proportion.
 
Now we need a starship, in due time...
 
Quite rough around the edges, controls are not quite what you'd expect and there is no way to configure them. Other than that, pretty funny experiment. Well done.
Yes it has some bugs and faulty things here and there, like how the camera clips through walls etc. I wanted this specific camera angle though.
Controls are mostly suitable for lefthanded people like myself hehe.

I had to figure out a lot for myself when it comes to certain things like headshots, cloaking, cleaning out the worst bugs etc. quite painful at times.
I'm really fed up with this project for now. On to the next one :)
 
"Thank God" and "Thank Satan" - same thing? Oh well :)
Yeah, but it’s a missed opportunity still.

If people hear thank Satan they might stop for a second and research what this game is actually saying.

Thank God is basic hollywood shit. Rarely do we hear thank the Gods and even rarer thank Satan.
 
For those who have not seen the original first project:

The good old Mapster32 days. That one was more about exploration and education as with most of my 3D projects.
Upcoming projects will also be more about this and less about blowing up aliens.
More like a Rune Dungeon 2 perhaps, where people can learn about the runes instead of learning how to shoot aliens in the head.

Thus less silly and juvenile like my latest one here (Starship 2), which is not really a game in the real sense (no highscores, game overs etc.), but definitely more game-like than usual.
Same thing happened with "Satan's Palace", which originally was supposed to be an explorational "Portals 2". That was until I decided it should be about slaughtering reptillians.

A bit of this sillyness and game aspect can exist (puzzle solving perhaps), but this latest one I even hesitated to post here, since it's connection to Spiritual Satanism per se isn't as strong as in the other ones. Glad people here seem to enjoy it though. Keeps motivation going.

Starship 3 may also arrive, who knows. "This time, it's personal". With "Commander Lydia" armed with some major firepower :LOL:
That will have to wait though. Enough with the sillyness for a while and back to the core of learning and exploring Spiritual Satanism.
 
I love this so much! I’m a huge gamer myself, and gaming will always be my favorite hobby! I’d love to see how far you can go with this, and maybe in the future we can have a JoS studio be producing our own full games with voicing and everything! ⚡⚡
 
It's really awesome and fantastic what you've been able to accomplish there, Xlnt.

It was also really great to see HPHoodedCobra666 in action, kicking arse and taking names!
 

Al Jilwah: Chapter IV

"It is my desire that all my followers unite in a bond of unity, lest those who are without prevail against them." - Satan

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