Dahaarkan
Well-known member
- Joined
- Sep 22, 2017
- Messages
- 1,438
I have written on this before the danger with modern video game design is it's been noted how addictive they can become and how this can be exploited for profit. Your subconscious brain does not understand the difference between achieving something in real life and achieving something in a virtual reality you're immersed in.
There's a reason many games incorporate some form of competitive gamemode, ranks, leaderboards etc. This creates the illusion that the player is truly climbing socially and achieving things, when in reality we all know it's just moving pixels on a screen.
Your brain rewards you in the same way it would if you were making progress and achieving stuff in real life. This is not to say games can't be artistic in nature there's still lots of good stuff out there, mainly single player or casual multiplayer games.
MMO (especially MMORPG) games were attempting to take this idea further by creating a fully fledged player-driven society and economy and it had some success as some people became totally consumed by these games and fried their brains in their illusions of achievement and social climbing in a video game.
Skyrim is a curse on the Serpent the plot of the game revolving around a curse that makes a dragon fall from the sky is self explanatory. The more you understand things and more importantly how open you are spiritually the more you will realize the true meaning of what you're seeing on screen particularly the main quest line.
This is why the game was pushed, updated and sold even years after it's release. Yehuborim want this game on every platform and want it to remain relevant forever for a reason.
There's a reason many games incorporate some form of competitive gamemode, ranks, leaderboards etc. This creates the illusion that the player is truly climbing socially and achieving things, when in reality we all know it's just moving pixels on a screen.
Your brain rewards you in the same way it would if you were making progress and achieving stuff in real life. This is not to say games can't be artistic in nature there's still lots of good stuff out there, mainly single player or casual multiplayer games.
MMO (especially MMORPG) games were attempting to take this idea further by creating a fully fledged player-driven society and economy and it had some success as some people became totally consumed by these games and fried their brains in their illusions of achievement and social climbing in a video game.
Skyrim is a curse on the Serpent the plot of the game revolving around a curse that makes a dragon fall from the sky is self explanatory. The more you understand things and more importantly how open you are spiritually the more you will realize the true meaning of what you're seeing on screen particularly the main quest line.
This is why the game was pushed, updated and sold even years after it's release. Yehuborim want this game on every platform and want it to remain relevant forever for a reason.