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Memory in Media - Blade Runner

AvatarArcadia [NG]8 min to read

This post is dedicated to Mnemosyne, Muse of Memory.

Spoilers for both Blade Runner and Blade Runner 2049.

Memory is the central philosophical theme of both Blade Runner (1982) and Blade Runner 2049 (2017). Both films use memory to explore what makes someone human, how identity is constructed, and what exactly makes a person's experiences meaningful.

The two films approach the subject from slightly different angles. The original is primarily concerned with memory as the foundation of identity and humanity, while 2049 develops this into a question of memory in the context of how it defines or does not define meaning in one's life.

Blade Runner (1982): Memory as the foundation of identity

In the original film, memories are used to blur the distinction between humans and replicants.
Replicants are artificial beings manufactured for labour, combat and other purposes. They possess intelligence, emotions, desires and self-preservation instincts, but their relatively short lifespans and artificial origins are used to distinguish them from human beings.

The introduction of Rachael complicates this distinction. She believes herself to be human because she possesses what appear to be personal memories: childhood experiences, family recollections and photographs documenting her past.

Eventually, Deckard (the protagonist tasked with hunting down renegade replicants) reveals that these memories are actually borrowed from Tyrell's (the creator of the Replicants) niece. They were implanted to give Rachael an artificial sense of personal history, making her psychologically more stable and easier to control.

This raises an important philosophical question:

If the memories are fabricated, does that make the identity fabricated too?

Rachael's memories are not genuinely hers in the historical sense, but her emotional responses to them are entirely genuine. Her nostalgia, embarrassment, affection and distress are real experiences, even if the events that supposedly produced them never happened.

The film therefore suggests that the authenticity of a memory and the authenticity of the emotions associated with it are not necessarily the same thing.

Photographs are an important recurring motif in the original film. Rachael possesses photographs that reinforce her belief in her own childhood and family history. The character of Leon, meanwhile, keeps photographs of himself, apparently seeking some physical confirmation of his existence and personal history.

These photographs are particularly interesting because they function as evidence of a past that may never have existed.

For the replicants, photographs provide something humans ordinarily take for granted: a tangible connection to a personal history. They want to believe that they have lived, experienced and belonged somewhere.

Yet the film also subtly questions whether human memories are necessarily more reliable. Humans construct their identities through recollections, photographs and personal narratives too. The difference between human and replicant memory may therefore be less substantial than humans of the film would like to believe--something which may bring into question how humanity even perceives the replicants in the first place.

Roy Batty's final monologue--the film's major antagonist and leader of the renegade replicants-- is perhaps the film's most important statement about memory.

In his final moments, Roy reflects on the extraordinary experiences he has accumulated throughout his short existence. He has witnessed things that other people could never imagine, yet he knows that his death will erase the only person who can remember them.

His concluding observation, that all those experiences will be lost "like tears in rain", gives the film's treatment of memory a tragic dimension. Roy is not simply afraid of dying. He is mourning the disappearance of his experiences, his perspective and his personal history.

His memories are what make his existence uniquely his own. When he dies, those experiences disappear with him.

This is particularly significant because Roy, who has spent much of the film killing people and pursuing his own survival, ultimately demonstrates a capacity for reflection, empathy and acceptance that challenges the moral judgment passed by humanity upon the replicants.

The irony is that the replicant, a being designed to be disposable, delivers the film's most profoundly human meditation on mortality.

Blade Runner 2049: Memory as the foundation of purpose

Blade Runner 2049 takes the original film's ideas about artificial memories and develops them into something more inherently personal.

Its protagonist, K, is a replicant who works as a blade runner. Unlike the replicants in the original film, he is aware of his artificial nature and has been conditioned to accept his place in society. He possesses implanted memories, but initially regards them as nothing more than artificial constructions.

Replicants are given fabricated childhood memories to stabilize them and make them more compliant and human-like. Officer K carries a vivid memory of hiding a carved wooden horse from bullies. He initially treats it as just another implant, yet the discovery that the memory corresponds to a real object and event destabilizes him. The film uses this to probe the original Blade Runner idea that implanted memories can feel indistinguishable from authentic ones and can shape a person’s sense of continuity and purpose.

The memory designer Dr. Ana Stelline (who creates these implants and is later revealed to be the real child whose experiences were harvested) underscores several key parallels with K:

Ana creates memories for other people, but cannot freely experience the outside world herself.

K receives memories created by someone else, but initially believes that they reveal his own past.

Both are isolated individuals whose relationship with the world is mediated through artificial experiences. Ana's memories are particularly interesting because they are based on her own experiences, but become part of someone else's identity.

K’s investigation turns on the possibility that his memories might be genuine and that he could be the miracle child of Deckard and Rachael. This hope briefly grants him a sense of uniqueness and belonging in a world that treats replicants as disposable.

When the truth emerges--that the memories belong to Ana and were implanted in him--the revelation is crushing. The film does not treat the falsity of the memories as rendering K's feelings or moral arc meaningless; instead, it suggests that the search itself, and the empathy and sacrifice it produces, constitute a form of humanity.

Joi provides another interesting perspective on artificial memory and identity, particularly through the question of whether manufactured emotions can be considered genuine. Joi is an artificial intelligence designed to act as K's romantic companion. Her personality, affection and apparent devotion are products of her programming, and the film deliberately leaves the authenticity of her feelings ambiguous.

Nevertheless, K develops a genuine emotional attachment to her. Joi gives him a name, Joe, rather than simply calling him by his serial designation. She encourages him to see himself as an individual rather than as a manufactured servant, yet she also fed into his belief he was the miracle child, not Ana.

When K encounters a gigantic advertisement for Joi, it addresses him using the same affectionate language that his own Joi used prior to her destruction. This suggests that much of what he interpreted as intimate and personal might simply have been standardised commercial behaviour.

The film leaves open whether this love was real for him. Parallel to this is Deckard's long isolation, sustained by the memory of his love for Rachael; his refusal to abandon that past, even at great cost, shows how memory can also be imprisoning if its allowed to be.

Ultimately 2049 argues that the ontological status of a memory (implanted vs. lived) is less decisive than what a person does with it. K's final acts are protecting and reuniting Deckard and Ana, and choosing a quiet death in the snow after fulfilling a purpose larger than his programming.

His decision to do this was a personal choice. He does not do it because he is destined to save the replicant race, or because he is secretly the child of a miraculous birth. He does it because he wants to.

K's final act is arguably the first genuinely independent decision of his life, made without the expectation of reward or personal recognition. He accepts that he is an ordinary replicant, but that doesn't prevent him from doing something extraordinary. Whether his implanted memories were real, whether the memories of the love he felt for Joi were real, they mattered to K. From the memory of his experiences, arose agency.

Humanity here is demonstrated through experience and choice, not origin alone, with both films placing a special value on what a memory means to you, regardless of its origin.

#1

Thank you for this, NG Arcadia! I rarely ever watch movies, but now I think I will watch these soon :)

#2

Thank you a lot NG Arcadia 🙏

Ἀρετή καὶ Τιμή

Dove l'essenza dell'esistenza risiede
Il nulla dell'oblio viene superato
E il figlio prode avanza verso la Vittoria.

#3

Great analysis NG, these are both very beautiful movies and I'm glad to have watched them. The themes portrayed become increasingly actual, with the development of Artificial Intelligence and everything that will ensure from it. I for one am very glad of the official position of the Temple regarding the future of AI and the possibility of its sentience one day.

On a similar note, the videogame Cyberpunk 2077 has been hugely influenced by Blade Runner, and it shows when even in the main struggle of the story the concept of memory plays a huge part (spoilers ahead): the digitized consciousness of an anti-corporation terrorist, rockerboy Johnny Silverhand, has been extracted via a program called "Soulkiller", which while killing the subject, digitalizes its memories and personality, and creates a personality construct of it. The construct is then implanted on a chip called "Relic" which through a series of event irrelevant to this discussion, ends up slotted into V, the main character, and Johnny Silverhand's engram basically starts to overwrite the protagonist's brain to establish himself, which can fully actualize in one of the endings.

When playing this game and consuming its story one cannot help but ask themselves if memory is what makes a human. Is Johnny's engram actually Johnny? Is it just an AI trained on Johnny's life (I stand here)? Are the emotions it feels real (many would think this cannot be true if the former is true, but I wouldn't be so sure at all)? Does it deserve to live? What happens if the engram fully overwrites V's personality, would the human body with Johnny's memories, be Johnny? Or would it be just a brainwashed V? The game doesn't claim the existence or non-existence of an actual spiritual Soul, but what would happen in that case?

Soulkiller and the Relic have been invented by main-villain megacorporation Arasaka to basically invent an "immortality" of sorts. One dying person would get their consciousness digitized and then implanted in a new body. In one of the worst endings, Saburo Arasaka, founder and supreme leader of Arasaka Corp, manages to get his own consciousness transplanted into his son's body, in a brutal and most twisted turn of events, a father devouring the mind of his son. But does it even make sense in the first place? Saburo memories live on, but Saburo's original consciousness is gone. His body is dead.

The same would go for cloning like in the movie The 6th Day. Or the teleport paradox. We as Zevists know that there is the Soul, which would apparently solve many of these mysteries, but even accounting for it, several questions remain.

I am an Aspiring God, and so are you.

O Gods of the first dawn, Gods of Hellas and of Khem, of the rivers of Sumer and the snows of the North, of every people that once knelt before the true and the bright:
I declare before You and before the witness of all the heavens that Your Names are restored. Restored truly. Restored rightly. Restored in their power and their majesty and their original splendor.

- High Priest Zevios Metathronos

#4
This is the targeted message.

The analysis here is interesting, because the themes also go in line with the rise of AI. The nature of AI itself calls into question the nature of memory and agency as in the case of Rachel.

Another thing is the paradox in all of these things. In both of these films agency comes from something 'artificial', humanity does not choose agency for the most part.

The well of Mnemosyne and the well of forgetting/oblivion next to the white cypress (sometimes called Lethe) in Orphic afterlife materials give people a choice. It follows on from this that many do not make the best choice - maybe this shows humans are not that different to the replicants in some ways.

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#5

Something that struck me about the novel it is based on, Do Androids Dream of Electric Sheep?, was the empathy box and the major religion of Mercerism which really let set in the post-apocalyptic dystopia of the world they inhabit.

Empathy is the core of Mercerism and it is also what separates humans from the androids in the book. Amid the annihilation of the Earth's ecosystems due to nuclear war, droves of people leaving the planet to escape the radioactive dust (the neighbourhood of massive buildings where Deckard lives is nearly totally deserted and silent), extinction of living creatures to the point that animals have become a rare status symbol to own (hence 'electric sheep', and robot owls etc which are one mechanism people use to cope, it becomes necessary to hide that your pet is actually synthetic (an affront to the 'realness of empathy' required of Mercerism) which Deckard does after his real sheep dies and he buys a synthetic replacement). The events of the book begin because Deckard wants to make enough bounty money to be able to re-purchase a living biological sheep. The overall bleakness of reality, they hold onto this philosophy of actively caring (physically cleaning up after fake animals, 'do work', etc) for what is 'real' as a way to battle against inevitable entropy. Entropy is explicitly named, it is called 'kipple' in the book:

"Kipple is useless objects, like junk mail or match folders after you use the last match or guntaps or yesterday's newspaper. When nobody's around, kipple reproduces itself... It always gets more and more. It's a universal principle operating throughout the universe; the entire universe is moving toward a state of total, absolute kippleization."

"No one can win against kipple... except temporarily and in one spot, like in my apartment I've sort of created an island of non-kipple for a while... But eventually I'll die or go away, and then the kipple will take over again. It's a directory principle of the universe. It's a sort of inertia; to counteract it you have to do work."

Kipple threatens to take over when people and their humanity goes away, 'humanity' which androids are a contrast to in their lack of it, all the humans leaving and forgetting the Earth in the dust.

People who use the empathy box literally merge their consciousness into the box, they feel as though they have had the physical and emotional experience of being with the figure of Mercer (and all of humanity who use the box, collectively) in sorrow and strife. Wilbur Mercer has a direct comparison to the figure of Sisyphus, as Mercer eternally struggles climbing up a hill:

"By means of the twin handles, the world asserted itself... and the absolute loneliness vanished... To experience the box was to undergo a communal immersion, a shared merging of all thoughts and feelings into a pool that was Mercer's, and yet belonged to everyone else who was tuned in."

The empathy box is written as though it is a tapping-into of a painful but meaningful collective human memory, also, keeping in mind that the androids cannot utilise the empathy box or understand Mercerism as they are unable to experience empathy. There are some neuroscience findings that support the idea that the brain's sensory/emotional composition can't really differentiate between witnessing things online as compared to real life. When the religion is exposed as a fraud, Deckard's wife questions whether that revelation should even devalue the authentic emotional connection it has given people in the face of isolation and a declining world:

"The experience of the empathy box is real," Iran said. "It doesn't matter if there's a man named Al Jarry or not. What we feel when we hold those handles—that part is ours. It's the only thing that makes us human."

When Deckard cleans up after an electric sheep or people use the empathy box for a transcendent experience, they are desperately practicing a re-simulation of life or meaning, cleaning up and "working" as a way to remember or to practice their humanity. To me, the androids are a sort of personification of coldness, emotional coldness, spiritual/moral decay, kipple, and the bleak future ahead of forgetting. There is a deeply disturbing moment where a group of androids who have taken up refuge in John Isidore's apartment are presented with the rare wild spider that John finds outside, the androids proceed to rip it apart as an experiment and they don't see why John would be in distress from this and offer to reimburse him at the going commodity price of captive spiders listed in Sydneys’ Central Animal Registry catalog. Fittingly, the clinical tearing apart of the spider happens while the matter-of-fact exposé of Mercerism occurs on tv:

“I’ve never seen a spider,” Pris said. She cupped the medicine bottle in her palms, surveying the creature within. “All those legs. Why's it need so many legs, J. R.?”

“That's the way spiders are,” Isidore said, his heart pounding... “Eight legs.”

Rising to her feet, Pris said, “You know what I think, J. R.? I think it doesn't need all those legs.”

The issue is how the androids see things, people, animals, in terms of their utility and function as an object, while some caring humans may continue to give out their care even if it is prompted by simulacra. It's not so much of a paradox as much as a reflection is to the object, if what it leaves you with is 'real' can you deny the human experience?