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3D modelling for education

Stormblood

Well-known member
Joined
Sep 20, 2017
Messages
2,860
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Academy of the Dragon, Dinas Ffaraon
Hello, everyone.

I was looking for fully-interactable digital 3D models to be used in learning STEM subjects. I believe this is the next frontier of education that should work side by side with practical laboratory classes. I know some militaries use them already for simulations, just like they already use VR/AR which is like next step after modelling.

I am opening this topic because I would like to discuss not the efficacy of these methods, but where to find free (and paid) resources that apply it, and also how to make such models. So, here are my questions:

:arrow: Do you know of any such resources? Can you link them/share them?
:arrow: Do you know how to build such resources? These could also be used for spirituality such as meditations. They could be the next step after GIFs, which we already have for some meditations.
:arrow: Do you have an estimate of how long it could take build them?

As far as my research goes, I only found these:
https://roqed.com/product-science/ - the description of how to use them seems what I am looking for (more or less) but I have not downloaded them and tried them yet.
https://www.biodigital.com/

When we talk about this, think for example of how Tony Stark runs his simulations... Maybe that's an appropriate example. It's not sci-fi. It's just vastly under-used because education establishments and online resources are, for the most part, very behind the times. They do not make use of the technology effectively.

So, this post is for those in possession of such resources (such as students and teachers), those who are good at finding them (researchers) and those who have direct experiences with creation of similar resources. Please, comment here and let's see what we can do.

Let's all say goodbye to flat nonsense and move forward.

Key words: fully interactable, digital, 3D
 
I've seen some good 2D animations for education like 3Blue1Brown. They use Python to generate the videos, and it shouldn't be too hard to make an interactive app instead, if one studied their library enough to figure it out.

Part of the issue with your idea is that 3D is "hard".

It's funny, my first reaction of looking at roqed.com that you linked is "Yep, they got stuck on sphere mapping too." For the model of the planet, you can see the stretched lines at the pole, which is the result of putting a 2D image on a sphere. I know it's not that important for the educational value of it, but it just highlights my point that 3D is hard. There are a bunch of weird problems that you never have with 2D, which I suspect is why so few places do interactive 3D. They probably spent a lot more time on that than it seems at first glance. Probably the people best equipped to make what you're describing, are video game programmers. If there's a market for it, then Nintendo, Sony, Ubisoft, etc, will all jump in and use their decades of expertise to do it well.
 
You can find many good 3d modelling/sculpting, animation, video game development courses on Udemy. Though, wait for their sales, they happen frequently and 90% of the courses become very cheap.
 

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